Art by Quiu_bagan

Opening Successor

Summoner Hal, God of PotentialFire Emblem Heroes // MVRP

Art by Kit (SPIDERN0IR)

Before The Order

Harold Murphy was born to a pair of magi in the World of Steel, but lacked his parent's skills due to a mutation inflicted by a curse upon their bloodlines. Following an accident in late 2016, the boy had become reclusive to avoid making trouble for his family. But destiny never waits. The following spring, he was called to Zenith.

Book I

The relic Briedablik was used by the Order of Heroes to summon Hal, so he may aid them in protected the Kingdom of Askr as their Great Hero. Together with Commander Anna, Prince Alfonse, Princess Veronica, and the Heroes he summoned, they combatted the Emblian Empire for several months while investigating the royal siblings' missing friend Zacharias. They learn many things throughout their first campaign together and unlock some of Breidablik's mysterious powers by visiting different temples.Hal learned that he hadn't fully abandoned his life at home, and was actually living two lives at once. Part of his soul remained tethered to the World of Steel, living out his day to day routine, while the other part was in Askr serving a greater cause.In truth, there were actually three Hals. A ripple caused by the Golden Seer several years in the future splits the timeline of Hal's Askr, creating Hal (1) and Hal (2). Hal (1) remains more reserved, while Hal (2) has a meeting with another Summoner that makes him open up more to his Heroes, though he forgets their meeting.

Book II

The Kingdom of Múspell invades Askr in the winter following Hal's arrival, kicking off a new conflict. The Order of Heroes team up with princess Fjorm of Nifl and travel the lands to find a way to stop the immortal king of fire. Even after his eventual defeat thanks to the Rite of Frost, his mysterious aide Loki continues causing trouble. She provides the Order with various cryptic warnings and plants seeds in Hal's mind to continue learning more about Breidablik's capabilities.

Book III

The Realm of the Dead, Hel, invades Askr some time after the defeat of King Surtr. King Gustav is lost in the conflict, but the Order gains an ally in Princess Eir. They overcome versions of Alfonse and Veronica from another world destroyed by Hel, Líf and Thrasir, and eventually defeat Queen Hel herself using the Breidablik of that doomed timeline.Loki continues to stir up trouble, as does her partner Thórr. Their attacks keep the Askrans busy even when not at war, but the discovery of the Aether Keep gives them a place to relax.

Book IV

After witnessing a young Azura create a world of dreams with the aid of Loki, the Order of Heroes are drawn into a bizarre dream themselves. They uncover Nightmare Queen Freyja's schemes with the aid of the fairies of the dream realms and Dream King Freyr. Alfonse had supposedly been erased from the world by the Celestial King due to his hand in Hel's defeat, but they awake to find him alive. Had they dreamt him back to life, or was his erasure merely a ruse? Hal couldn't know for sure, but was thankful to have him back.At this time, Hal's other self in the World of Steel battled in a ritual called a Holy Grail War right around his eighteenth birthday. After this, he began to retain Hal's memories from Askr after maintenance and became aware of the other world.

Book V

Askr comes into conflict with the Kingdom of Niðavellir's ambitious King Fafnir, and work with his sister Reginn to end his tyrannical war of conquest across Zenith. Eitri the Forest Sage attempts to steal Hal's soul for her experimentation, carving runes into his back to bypass his Crest's protection before the Order rescued him. They manage to defeat both Fafnir and Eitri, leaving the rightful heir Reginn as Queen. Eitri's spirit remains bound to her firearm, the Grim Brokkr, and chastises Hal for misusing Breidablik's power.Running and parallel and past the conclusion of the war with Fafnir was a series of Tempests that pit Fjorm and a revived Laegjarn against each other, at the behest of the dragon gods Nifl and Múspell. Fjorm manages to use a hole in the prophecized results of the battle to work together with Laegjarn and stop the god of Fire, all of which was according to Loki's plans.In spite of her critique, Hal begins to pour over Eitri's research. He brings many technological innovations to the Realms and begins experimentation with what he calls Gestalt Heroes, who copy the powers of their alternate selves. Hal (1) greatly improved the power of this process with a tool he gained during the Tempest, mixing the blood of the dragon gods together to create an ever-flowing inkwell called The Font. Paired with Breidablik, it has the power to alter worlds and change a Hero's history, making the skills they gain truly their own. Around this time, he begins to interact with other Summoners to further his research and observe their Heroes. Hal (2) does not form these connections, instead focused on his own Heroes and duties. Prior to the next conflict, Hal (1) closes his gates to experiment more with The Font. It fuses to his body and grants him immense power, but begins to eat away at his sanity.

Book VI

Askr and Embla come into conflict due to the gods of their nations, and the scheming of Imperial Marquess Letizia and her Curse Directive. With the aid of Askr's retainer Ash, they manage to overcome their differences with Veronica. When the God of Closure intervenes directly, the God of Openness saves them and ferries the Askrans to his realm. This proves fatal for him, which he hides from all but Hal while preparing an item that will allow them to save Veronica from Embla's clutches. While the rest of the party return to the battle, Hal (2) is sent down to Mímisbrunnr to inherit Askr's power so Breidablik will not lose it's function. After rejoining his Allies, the Order are unfortunately forced to kill a possessed Bruno in order to secure Veronica's freedom. Hal begins to see visions of Embla and Askr's past due to Breidablik's resonance, and they eventually reach her domain to put her to rest. Hal (1) removes the remaining eye from her corpse, in hopes of utilizing her power.Another Tempest pits Eir against Hel's handmaiden Ganglöt. While Hal (2) has little involvement in the conflict beyond sending troops to quell the Tempest, Hal (1) aids Eir directly in defeating Ganglöt. He uses Dire Breidablik to absorb her powers, causing it to break down and fuse into his body as Arcane Angrboða. After taking Eir's Life Ascendance power as his own, Loki and Thórr attempt to intervene and stop his growing hunger for power. Thórr manages to destroy his left eye before they are defeated, and Hal (1) implants Embla's Eye to take control of Loki. Absorbing Thórr's power allows him momentary access to her authority, and he erases his own name from the world to further his schemes."Scribe" ambushes Hal and implants his memories of spending time with other Summoners into him so he can return to them and continue observing them while he works. The Font corrodes Hal's ego in the process, slowly causing his soul to begin attacking itself. Shortly before the next major conflict, Hal meets Summoner Marrón for the first time from both their perspectives, and becomes his mentor of sorts. After several months, his past self takes his place in the present while his current body is frozen outside time. After the week, he returns with his lost memory of the friendship bracelet's origin restored. The two summoners grow closer, eventually considering each other to be family. Hal discovers Marrón's potential for magic, and helps him to learn it to repair damage done to his body by Eitri.The Scribe, meanwhile, begins meddling in other world's history. He ensures Summoner Amaia would succumb to Hel's curse and be forced to inherit her powers. Her possession by Angrboða causes a battle with Hal who snaps her out of it.

Book VII

The Order of Heroes work with the gods of Vanaheimr to try and stop The Golden Seer Gullveig's from destroying history. They travel with Seiðr to search for a cure to her sister Heiðr's illness with the guidance of King Njörðr, who is secretly sewing the seeds for the Seer's rise. The heroes retake the King's relic from Nerþuz, and Hal performs a ritual with Seiðr that will eventually create Heiðr. When Gullveig suddenly attacks, Seiðr twists time to escape to the past. Hal arrives three months before his allies and sustains grievous wounds falling into a ravine, where Seiðr's past self Kvasir nurses him back to health. She finds both his Breidablik and another that is filled with a mysterious power, and Hal takes both. Upon returning to the present, Heiðr's curse transforms into a massive golden serpent while passing the curse to her sister. Njörðr tells all and gloats over his victory, before Gullveig kills him. Nerþuz blesses Hal's shining Breidablik as she has in countless time loops to nullify Gullveig's power. Hal prevents Seiðr's transformation with the Lands Breidablik and gives her the power to stop her alternate self. The Golden Seer is defeated and the destruction of time is averted.The Scribe avoids the fall into the ravine and investigates the distant past on his own, learning more about Njörðr and uncovering his plot. Upon returning to the present and witnessing Heiðr's transformation, he kills both the King and Queen of Vanaheimr and seizes their relics to take matters into his own hands. As Seiðr becomes Gullveig, he uses Gestalting to assert control over her as Brave Gullveig and weaponizes the Seer's might. The battle ends the same, but on a much more bitter note.Hal (2) from Book I appears for a week due to Gullveig's influence, and his interactions with Marrón cause his divergence from Hal (1) when he returns to the past. The Tempest within the dream world is uneventful for Hal's Nine Realms, but Scribe's meddling causes the Ginnungagap of Marrón's to become much fiercer. Hal assists in battling her and causes more damage to himself in the process, cultivating both of their powers further while Scribe schemes in the shadows.

Book VIII

The Healing Hands of Yggdrasil target the monarchs and heirs of Askr and Embla, causing them to work together to counter the assassins. Ratatoskr joins the mortals in defying her father Læraðr as they find a way to enter the World Tree's domain and fend off her siblings. Upon reaching the higher branches, they learn that Læraðr's true children all died many years ago, and his current children are puppets he implanted the souls of the originals into. In defeat, he realizes he too was a puppet, and so is Hal in a way.The Scribe takes a far less peaceful approach, torturing the location of the tree out of Ratatoskr before killing all the Healing Hands in quick succession. Læraðr is drowned in the Font, leaving the World Tree silent.Hal's body finally reaches it's breaking point, as does his soul. The Scribe prepares to harvest the powers he'd seeded in his counterpart and other Summoners, leading to a massive conflict. The Scribe is killed, and Hal's spirit is scattered across the worlds tainted by Scribe's influence.

Book IX

Hal slowly pieces himself back together while living out portions of various Heroes' lives. When he returns, the Order of Heroes have been taken to Ásgarðr to face the Celestial King's judgement alongside a boy called Rune who wields something somewhat related to The Font. Hal is being tried not only for his own crimes, but those of Scribe, as the Ásgarðians merged with their other selves and hold a grudge.Becoming a god severed Hal's connection to the World of Steel, making him inseparably part of the Nine Realms and removing his other self's memories of Askr.

Steel Skies

Haraldr-Auðumbla // Harold Murphy
March 22nd, 2002
7'3", 384 lbs

• The Ingwaz Rune (seen above) is considered a mark of Yngvi-Freyr, and represents actualized potential.
• Hal always keeps at least one of every hero he summons, never using up the last of an ally. Everyone has some purpose for being there, and he was proved right as Heroes received refines, Resplendent attire, and remixes over the years.
• Hal wore glasses up until awakening his powers in Book VI, which corrected his eyesight in the remaining eye.
• He taught Askr's chefs how to produce simple cola as a replacement for coffee, because the later sets off his reflux. With refrigeration technology gotten from Niðavellir, it's becoming more popular and widespread.

Forged Bonds

People that Hal has a significant relationship with.

Alfonse

The prince of Askr, and possibly Hal's closest friend. Through all of the Order's hardships, they have grown into an inseparable duo that can fight in perfect sync no matter what arms they carry. Both young men have grown and been hardened by their experiences, bearing scars both physical and psychological. Perhaps following Hal's example, he's begun to grow a bit more rugged and resemble his father. Alfonse considers Hal just as much his brother as Sharena is his sister.

Sharena

The princess of Asks, another of Hal's confidants. Her bubbly nature and more diurnal schedule cause a bit of friction, but she greatly helped Hal in coming out of his shell when he first joined the Order. Even if they don't spend much time together, he still cherishes their bond.

Anna

Commander of the Order of Heroes. They recognize each other's official positions, but don't have much of a personal relationship. Hal knows he can rely on her, but respects her distance as a commanding officer.

Feh

The messenger owl of the Order of Heroes. During his routine rounds every day, she can be seen nesting on top of his head.

Gustav

Deceased King of Askr. Hal only saw the monarch a few times before his demise, but knew that he was a stern and strong man. He died protecting his family, and seemed to have no regrets.

Henriette

Queen of Askr. A kindhearted woman who counterbalanced her husband's distant strength, and handles administration now that he is gone.

Veronica

Crown Princess of Embla, an enemy turned friend. Being around the same age, Hal has sympathized with her struggles and tried to extend an olive branch in spite of their opposing sides in a divine conflict. With the death of the God of Closure, he hopes they can form a stronger connection between their Kingdoms.Hal fears she resents him for the death of her brother.

Bruno

Deceased Prince of Embla. Despite their initial battles, Hal trusted Bruno as a past friend of Alfonse and Sharena, under the alias "Zacharias". Hal was incapacitated during the gambit where Bruno lost his life, and considers it a personal failing with the death on his hands. He carries and studies Valaskjálf in his memory, with Veronica's permission.

Loki

Aesir God of Trickery and Mischief. She is a shapeshifting instigator, stirring up trouble, planting seeds of doubt, and obscuring the truth. She sided with Múspell at least superficially during the war with Nifl, which may have been in service of ensuring the Rites of Flame and Frost were performed to secure the prophecized battle between the Gods. In following campaigns and encounters, she's destroyed various artifacts, guided people to make particular decisions, and gave certain ideas. Hal sees her as his true antithesis, and doesn't quite understand the hold she has on his psyche. She has influenced his decisions and ideas far more than he'd admit.

Thórr

Aesir God of War. Unlike her underhanded partner, the wielder of Mjölnir strikes directly. She seems to have a deep respect for those who fight with their lives, even conceding defeat to Gatekeeper in an honorable manner. She continues to attack the Order of Heroes at Midgard's Shield on a regular basis, yet became summonable some time after the conflict between the Gods of Frost and Flame.

Fjorm

Princess of Nifl, 3rd of the royal siblings, and champion of the God of Ice. She worked with the Order to defeat Surtr, and has dedicated her efforts to helping them in the aftermath. The Rite of Frost greatly diminished her lifespan, but her death and revival while fighting Múspell seems to have given her back her full life force. Hal regrets not being present for her struggle against the God of Flames, though she doesn't seem to resent him for it.
He is aware of her seemingly romantic feelings towards him, and isn't sure how to approach the topic. He still treasures their bond and wants to move their relationship forward, whatever shape it may take.

Gunnthrá

Deceased Princess of Nifl, 2nd of the royal siblings. She contacted Hal in a dream to request his aid in the battle against Surtr, and helped to guide the Order of Heroes from afar. However, she perished almost as soon as they met at the Ruler of Flame's hands.

Hríd

Crown Prince of Nifl, eldest of the royal siblings. A shrewd and courageous young man, Hal respects his tenacity and ability to observe even his own siblings with suspicion.

Ylgr

Princess of Nifl, youngest of the royal siblings. Hal doesn't know the real Ylgr well, having spent time only with her imposter.

Laegjarn

Elder Princess of Múspell and Champion of the God of Flame. Performing the Rite of Flame cost her life, until she was revived by the warmongering god for his conflict. Hal had few interactions with her before her demise, and recognized her loyalty and resolve to her family. After her revival and battle with Fjorm, he hopes to use this chance to know her better.

Laevatein

Crown(?) Princess of Múspell. The succession is confusing after the death and subsequent revival of her older sister. She seems far more reserved than Laegjarn, except when it comes to the sister herself, ironically.

Helbindi

Deceased General of Múspell, whose loyalty to Surtr was conditional on the protection of his family. He's rough, but had a good heart. Hal wishes he could have been saved.

Surtr

Deceased King of Múspell, who caused massive damage to Nifl in his campaign to burn the world. He nearly beheaded Hal when the Summoner protected Fjorm from an axe strike, and brutalized many others. The first person Hal would say he truly hated in Zenith.

Eir

Princess of Ymir, and Champion of the God of Life. She was taken by Hel and raised as a princess of the Realm of Death, and had the many lives contained in her body slain to empower her captor. Hal was uneasy when they first met, but came to trust her enough to help fake his death and deceive Hel. He will support her claim to Ymir's throne and her efforts to rebuild the realm.

Líf

General of Hel, the incarnation of Alfonse who died in another timeline at the hands of the Queen. He struck a deal with her alongside Thrasir to slay the living and revive the dead of his own world. His motivations were understandable, which made fighting him all the more unsettling. Hal could see both Alfonse and himself in Líf, and wants to ensure they don't stray down that dark path.Hal is aware that an alternate duo of Líf and Thrasir are active in the Nine Realms, investigating the Arcane Weapons and various other phenomenon.

Thrasir

General of Hel, the incarnation of Veronica who died in another timeline at the hands of the Queen. She struck a deal with her alongside Líf to slay the living and revive the dead of her own world. Unlike Líf who had reservations to fighting against his family, Thrasir fought with full intent to slaughter everyone.

Hel

Deceased Queen of Hel. Named for the realm she rules over, she embodied death itself and was virtually immortal without use of a ritual utilizing her own mother's heart. Her war caused the death of Hal in another timeline, so he's not a fan of her. Using his counterpart's Breidablik, he prevented her revival and ensured the dead would remain.

Peony

"The Sweet Dream", one of the Alfar from Ljósálfheimr. Hal's memories of the Order's experiences in the dream world are hazy, but he knows that Peony has been a reliable ally since joining them. She seems to share a kinship with Sharena like he does with Alfonse. She gained new power during the conflict with Ginnungagap.

Mirabilis

"The Daydream", one of the Alfar from Ljósálfheimr. Her narcolepsy makes her hard to really depend on, but Hal finds great comfort in curling up to take a nap with her, or lounging around while reading. He seems to only have pleasant dreams in her company.

Triandra

"The Nightmare", one of the Alfar from Dökkálfheimr. According to Peony, she died in service of Freyja and was revived. Hal hasn't interacted with her much, but understands the importance of her work, even if his nightmares do cause great distress and frustration. She gained new power during the conflict with Ginnungagap.

Plumeria

"The Lewd Dream", one of the Alfar from Dökkálfheimr. According to Peony, she died in service of Freyja and was revived. Hal isn't quite sure why she appears in his dreams so often, considering they usually aren't /that/ lascivious. It's better than being haunted by nightmares, at least. She gained new power during the conflict with Ginnungagap.

Freyr

Deceased Vanir God of Dreams, and former King of Ljósálfheimr. Hal only knows him well through versions summoned from other worlds, but recognizes how much Peony respects him and his decision making. Freyr appears among those Hal has failed to save in his dreams and hallucinations, but he cannot recall what happened in vivid detail.

Freyja

Goddess of Dreams, and Queen of Dökkálfheimr. She gave her life to revive her subjects after an incident in the Dream Realm, but was subsequently revived during the conflict with Ginnungagap. Once went by the name Eitr.

Reginn

Queen of Niðavellir, and only true heir to the throne. She left the service of her brother to try and correct the kingdom's course and end the perpetual wars caused by Fáfnir. She had to deal the lethal blow to her rampaging brother when the Dvergar Crown turned him into a dragon, which weighed greatly on her. Hal has done his best to support her as she continues to learn in preparation of ruling.

Ótr

Deceased prince of Niðavellir, and offspring of the usurpers who slew the royal family many years ago. He worked with Eitri to try and destroy Askr and it's gates to prevent Fáfnir from returning to his world should he regain his memories. In the end, he was mortally wounded by said adoptive brother in a mindless rampage, and died with nothing but spite. Hal has little sympathy for him.

Fáfnir

Deceased King of Niðavellir, and adoptive brother of Reginn and Ótr. He was summoned to Niðavellir by Eitri in a failed experiment, losing his memories. He became a soldier and later took control of the Kingdom during it's civil unrest, but was driven mad by a curse on the Dvergar Crown that rejects those without royal blood. As Fáfnir's memories slowly returned, he began to conquest other lands in search of a way to restore himself completely and return to his true home, where his wife and child awaited. Eitri triggered his transformation into a berserking dragon, and Reginn was forced to put him down. Hal resents him, but also pities the situation.

Eitri

The ancient Sage of Niðavellir. Whether she has reincarnated again and again or has been transferring bodies is unknown, but Eitri has lived many lives since the founding of the Kingdom. She summoned Fáfnir in an attempt to defeat the usurpers who had slain her beloved king's descendants, and restore Niðavellir to it's former glory. She is cruel and manipulative, driven to even try and destroy Askr to protect the balance of power. Eitri attempted to extract Hal's soul to construct a weapon capable of destroying the Gates, and was slowed by his Magic Crest acting as a protective barrier. By the time she carved a counter-magic circle into his back, the Order of Heroes set him free. After Fáfnir's death, they returned and defeated the Sage to finally set the Kingdom free to pursue the future.

Dagr

Younger Princess of Jötunheimr, and heir to the throne. She works with the Order of Heroes to foil her sister's ambush and aids them on their campaign against Niðavellir. She and Nótt were ordered to fight one another for right of succession, and Dagr's refusal ensured her sister would be queen. However, the war with the Dvergar took Nótt's life, leaving Dagr as the sole heir. When Reginn expressed her desire to remain with the Order of Heroes, Dagr agreed to supervise Niðavellir in her stead to gain leadership experience. Hal respects her willpower and tenacity.

Nótt

Deceased Elder Princess of Jötunheimr, former heir to the throne. Her hopeless romanticism lead her to aiding Niðavellir to secure Ótr's hand in marriage, but the exposing of the plot brought her back to aiding the Order of Heroes with her sister Dagr. Nótt's willingness to fight her sister in a ceremony 3 years prior secured her claim to the throne, but she gave her life protecting Dagr from Fáfnir. Hal regrets not being able to save her.

Nifl

God of Ice, and protector of the Kingdom of Nifl. The Rite of Frost bound Fjorm into her service, and together they fought against the God of Flame in fulfillment of a prophecy from the Twilit Runes. At the conflict's end, she faded away. Hal never got to interact with the Nifl of his realm directly, learning of her fittingly cold personality only through summoning her from another world.

Múspell

God of Flame, and protector of the Kingdom of Múspell. The Rite of Flame bound Laegjarn into his service, and together they fought against the God of Frost in fulfillment of a prophecy from the Twilit Runes. He was given a peek at the divine texts by Loki and went into the conflict confident in his victory, but Fjorm subverted his plot and defeated him. At the conflict's end, he faded away. Hal never got to interact with the Múspell of his realm directly, learning of his fittingly hot headed personality only through summoning him from another world.

Letizia

Deceased Imperial Marquess and head of the Curse Directive in Embla. She was cruel and manipulative, trying to pin treasonous actions on Veronica to climb the succession ladder and seize control of the Empire. Her own past of having her family disgraced may explain her actions, but Hal doesn't take it as an excuse. She was turned into a puppet by the God of Closure and slain by the Order of Heroes.

Ash

Retainer to Askr, God of Opening. Has an incredibly polite and passive manner of speech, she seems to have quite a bit of trouble asserting herself. She came to the Order's aid and risked her life protecting the citizens of Askr, becoming a valued ally and friend. She continues to work with the Kingdom even after the divine conflict has subsided. Hal appreciates her presence, though is unsure what to make of their relationship.

Elm

Retainer to Embla, God of Closure. In sharp contrast to Ash, he's a complete bitch who never stops making demands or snide comments. He caused all kinds of mayhem in the name of his master, and seemed to have died from exposure to Askr's holy energy after entering his realm. However, he was recently found to still be alive within one of the Enclosures created by Embla's power, and escaped rampaging Fallen Heroes alongside Ash and an unconscious Hal.

Askr

Deceased God of Opening. The source of Breidablik's power to summon Heroes and form contracts with them, ultimately responsible for Hal's summoning and appointment in the Order of Heroes. He came to the Order's rescue when under threat by Embla, even though being covered in her darkness would be fatal to him. Sensing his demise, he provided the Order with a tool to defeat Embla, and tasked Hal with gaining the power to maintain Breidablik in his absence by drinking the sacred waters of Mímisbrunnr, Mímir's well beneath the World Tree. Doing so greatly increased Hal's psionic potential and made him a vessel for Askr's power, but cost him his right eye.The progression of the Promethean Burn has caused more of Askr's memories and traits to bleed through into Hal, as the flame takes the shape of part of Askr's flowing hair and horn.

Embla

Deceased God of Closure. After being betrayed by the humans of ancient times, she grew to despise all mortals, especially those blessed by Askr. She cursed the royalty of her Kingdom to be her pawns in her revenge, leading to the death of Letizia and Bruno. By using the World Key to expel her from her last remaining vessel, Embla was forced to fight and die with her own hands. Hal's pity well had run dry, he has no regrets over her death.

Ganglöt

Deceased Handmaid of Hel, who tried to succeed the throne in her absence. She killed Eir to squash any protest to her legitimacy, but the Princess was revived by Ymir and revealed to truly be an heir to the Realm of Life. She tried to absorb Eir's essence as Hel had, but was destroyed by Ymir. Hal has never interacted with the one from his realm, as he was dealing with Askr and Embla at the time of the conflict. His information comes secondhand from Eir.

Ymir

Deceased God of Life, who passed her powers on to Eir. She hid away alongside the denizens of her realms inside Eir to escape destruction at Hel's hand, and her awakening allowed Eir to unlock her full power as an Ascended Hero. She had a gentle, motherly nature according to Eir. Ymir gave her existence up to save Eir from destruction at the hands of Ganglöt. Hal has never interacted with the one from his realm, as he was dealing with Askr and Embla at the time of the conflict. His information comes secondhand from Eir.

Seiðr

Vanir Goddess of Light and Hope, formerly a ward of King Njörðr. She brought Hal a vision of the future (or rather, a memory of the previous timeline) to try and alter the fate of the realms. Together they unearthed the mysteries of the Golden Seer's curse. In this final loop, her transformation into Gullveig was prevented using a blessing from Lady Nerþuz. She is easily flustered, much to Hal's amusement. Soon after their meeting, they performed a ritual that would result in the creation of a new Vanir. Though they did not know at the time, this child is her foster sister Heiðr, whom was sent to the past by Gullveig. Hal will keep them both safe no matter what when the new incarnation of Heiðr is born.

Kvasir

Vanir Goddess, the past incarnation of Seiðr. When Hal was sent to the past by Gullveig, Kvasir spent over 3 months tending to his wounds and keeping him company at the bottom of a ravine. His stories of other worlds inspired her and planted seeds that would bloom in Seiðr despite her memory loss.She still lives on within Seiðr.

Gullveig

The Golden Seer, the future incarnation of Seiðr. After learning of Njörðr's betrayal and the death of Heiðr, Seiðr succumbed to the Golden Curse and became Gullveig. After destroying the realms, she passes the curse to the newly born Heiðr and sends her to the past before becoming Kvasir and travelling even further back. The cycle was broken by the destruction of the curse within Seiðr, and with her past self's aid, Gullveig was defeated.She still lives on within Seiðr.

Heiðr

Deceased Vanir Goddess, daughter of Seiðr and Hal, and former ward of King Njörðr. She had been plagued by the Golden Curse for all her days, but had complete faith that her foster sister (who was actually her mother) and King Njörðr would find a cure to her ails. Unfortunately, she was but a part in the cycle, and died to pass the curse to Seiðr and perpetuate Gullveig's existence. In each loop, Heiðr is born from the ritual performed by Hal and Seiðr to create a new Vanir, but she does not appear until after Seiðr has become Gullveig. The curse is passed to her by her mother, and she returns to the past. In the present timeline, however, Gullveig and the curse are no more. She will be born free of it's affliction, and Hal will do his best to care for her.

Njörðr

Deceased King of Vanaheimr, God of the Sea, father of Freyr and Freyja, caretaker of Seiðr and Heiðr, and brother of Nerþuz. Under a facade of wisdom and stoicism, he was a mad man terrified of his own decaying power. He played a large part in the facilitation of the Golden Curse to wipe out all mankind out of fear of them surpassing him in his old age. Not only was he a horrible, abusive father to his own children, he likely abused his foster daughters as well. Hal's only regret was not being able to kill him with his own hands, as Gullveig did the job.

Nerþuz

Vanir Goddess of the Land, sister of Njörðr. In contrast to her brother, she adores humans and wishes to see all life flourish. The not only gave the Order her blessing metaphorically, but also bestowed power onto Breidablik. This divine boon compounded through each cycle, eventually growing in power to surpass and negate the Golden Curse, saving Seiðr from becoming Gullveig. She is fond of animal puns, and said Hal was her favorite mortal.

Ginnungagap

Ruler of Nothingness, a primordial deity. She erased the memories of Freyja and reverted her to her younger self of Eitr as a pawn in her plans to destroy the Dream Realms. She has mastery over antimatter and negative energy, able to generate the reverse of her surroundings to cause annihilation of all in her path. Hal's meditation over the great chasm of the same name (which may also be her home) revealed to him the secret of her abilities, and allowed him to open her defenses for Marrón to deal a lethal blow.